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Modular WebGPU-first libraries for game and graphics development.
Built for WebGPU with optional WebGL2 support
Pick the packages you need, roll your own if you want
3D algebra for vectors, matrices and collision shapes
Lower level render state management for WebGPU and WebGL2
Higher level render manager and simple frame graph
Content loaders for various texture and model formats like .gltf, .ktx, .dds
Extensible entity component system for scene management
can't fit everything into the frontpage. Check the examples and source code.